During my internship at UNIT Arkitektur, a significant portion of my time was dedicated to the "Björkris" project, an ongoing housing development near Gothenburg. My role involved delving into the intricacies of the area, studying all relevant information and plans associated with it. My primary responsibility was to generate sketches encompassing the various ideas proposed for the project. While not all design aspects were finalized, there existed a general conceptual framework that guided the efforts.
Having access to the area's main drawings, I put it all together in 3DS Max to consolidate the information. From here on i started working on material application, different facades, and intricate details contributing to the overall design of houses and the surrounding environment. Clarity varied in terms of design directives—some were clear what they needed, while others required creative input. On occasions, I created original designs, and in other instances, I translated concepts provided by colleagues into visual representations.
The most challenging aspect of the study/project revolved around establishing a smart and efficient pipeline for managing changes and redesigns within the area. Balancing creativity with practicality and ensuring adaptability in the design process presented a constant challenge.
Underneath you will find a few examples i tested for the study.
Starting point
Facade tests
Light and Reflection on material tests
Recycling station/Garbage disposal
Brick house test
More about the Björkris project can be found here.
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